Unity Developer &
Biomedical Engineer.
Biomedical Engineering graduate specializing in interactive 3D software. I leverage a strong engineering foundation in physics and complex systems to build robust games, multiplayer networks, and high-fidelity VR simulations using Unity and C#.
Featured Projects
Games, Tools & Interactive Simulations
VIVARIA
A high-fidelity VR biomedical simulation utilizing Ultraleap desktop hand-tracking, procedural step management, and robust proficiency analytics.
Car Flow
A commercial mobile puzzle game centered on pathfinding logic, featuring phase-based simulation and UGS cloud authentication. Published on the Play Store.
Headball Arena
A physics-driven multiplayer sports game featuring client prediction, host-client architecture, and ML-Agent opponents. Published on itch.io.
The Cage
A stream-integrated YouTube auto-battler where viewers spawn heroes via chat while the game streams and records natively using FFmpegOut.
Technical Architecture
My expertise lies in combining rigorous software engineering with engaging interactive design. I build systems that are robust, optimized, and highly immersive—whether for commercial games or complex technical simulations.
Unity Engine
Expert in 3D/2D workflows, optimization.
C# Scripting
Clean, modular architecture using SOLID principles for game logic.
Physics-Driven Gameplay
Complex physics systems powering real-time gameplay and interactive simulations.
Multiplayer (NGO)
Synchronized network experiences with Netcode for GameObjects.
Hand Tracking
Advanced input systems utilizing Ultraleap SDK.
Cross-Platform
Targeting Android, and high-end desktop VR systems.