Massimo Verzeni
Interactive Systems & Game Development

Unity Developer & Biomedical Engineer.

Biomedical Engineering graduate specializing in interactive 3D software. I leverage a strong engineering foundation in physics and complex systems to build robust games, multiplayer networks, and high-fidelity VR simulations using Unity and C#.

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Technical Architecture

My expertise lies in combining rigorous software engineering with engaging interactive design. I build systems that are robust, optimized, and highly immersive—whether for commercial games or complex technical simulations.

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Unity Engine

Expert in 3D/2D workflows, optimization.

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C# Scripting

Clean, modular architecture using SOLID principles for game logic.

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Physics-Driven Gameplay

Complex physics systems powering real-time gameplay and interactive simulations.

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Multiplayer (NGO)

Synchronized network experiences with Netcode for GameObjects.

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Hand Tracking

Advanced input systems utilizing Ultraleap SDK.

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Cross-Platform

Targeting Android, and high-end desktop VR systems.